Proximatte :
Proximatte is derived from Proximity, Proximal to mean how close is an object, from a stand point of view of a scene. The methods and strategies here described are where a scene with elements felt and objects seen that are located in various distances in space [field of depth] constructed in to a virtual map. The Data acquired is used from receptors that are variously called as sensor, capture, receiver or detector in the form of tool/ gadget like a camera, telescope, microphone, smell sensor etc.
Uniqueness: it is based on a method where two or more Receptors or Emitters that are separated [less than a centimeter or in meters] , read and compare the 'effect of variation in the perspective'. One receptor is set on the 'standpoint of view at reference' denoted as 'vs|r' from where a line originates from and connects to a point standpoint at proximal denoted as 'vs|p' away in the front on which other/others are aligned in the same direction to the view of scene.
an eye behind another and the ears seem alien to mankind if not fancy!!....
Each ear for sound is set on either side [lateral] of head thereby listening direction of sound is different that opposed to two eyes for sight are set beside each other to look forward [longitudinal]. The sounds from both ears and the sights from eyes are merged in side brain. Similarly one / many cameras or microphones always arranged in a manner of one beside each other. Its safely be presumed never an idea, purpose for a camera or microphone to stand one behind one another existed, let alone combining the output from them or a reason / situation had arisen. Its akin to an eye behind another and the ears seem alien to mankind if not fancy for devices of evolution, but Proximate enables recording the ambience of space called, space-capture or known technically as 'depth-map' and the 'matting' for special-effects. 'Proximate' is just title name where the methodology is meant, enables recording the ambience of space is called ‘space-capture’ or known technically as 'depth-map' the 'matting' for special-effects and /or other purposes.
'Proximatte' is capturing of space [space-capture] voluminously that relates to field known as depth-map and matting. It encompasses the fields of entertainment, Expression / motion capture, Virtual Reality, 3Dscan, Projection, Ai-vision, Surveillance etc., In Virtual Reality it relates the captured image as space where visualization enables a walk through into that space as scene. In proximatte the simulated space includes the domain of Music, the scent of different fragrances in space-field like garden, the space of celestial. Also means whatever a field around we perceive, discernable to us is space-captured for creating an entity of virtual space dimension. It further extends to techniques like 'expression-capture' and 'motion-capture' in special-effect and animation in movies.
Explained as: moving a camera closer-in to an object at foreground, the image detail become bigger to a greater extent than details of objects at background in relative term. Similarly a microphone moved in closer than its earlier position the volume of sound measured from to a musical instrument or speaker at foreground gets more influenced than the volume of musical instrument behind and away in the background.......
..............So any other type of sensor, capture, detector, receiver like smell sensor in the place as nose perceives, a telescope for distance etc.,. Involving a changing of positional for perspective change can be made use of to capture the Depth-map to deploy in various manners for different field of technology.
The same arrangement can be repeated with a multitude of receptor / emitter to surround a location of a scene inorder 'space-capture' voluminously the 'space of depth' as an entity of cubic solid instead of 3D that is common. Here the Depth-map has relevance to our perception of sight, sound, scent and this is a unique methodology to capture them.
Uniqueness: it is based on a method where two or more Receptors or Emitters that are separated [less than a centimeter or in meters] , read and compare the 'effect of variation in the perspective'. One receptor is set on the 'standpoint of view at reference' denoted as 'vs|r' from where a line originates from and connects to a point standpoint at proximal denoted as 'vs|p' away in the front on which other/others are aligned in the same direction to the view of scene.
an eye behind another and the ears seem alien to mankind if not fancy!!....
Each ear for sound is set on either side [lateral] of head thereby listening direction of sound is different that opposed to two eyes for sight are set beside each other to look forward [longitudinal]. The sounds from both ears and the sights from eyes are merged in side brain. Similarly one / many cameras or microphones always arranged in a manner of one beside each other. Its safely be presumed never an idea, purpose for a camera or microphone to stand one behind one another existed, let alone combining the output from them or a reason / situation had arisen. Its akin to an eye behind another and the ears seem alien to mankind if not fancy for devices of evolution, but Proximate enables recording the ambience of space called, space-capture or known technically as 'depth-map' and the 'matting' for special-effects. 'Proximate' is just title name where the methodology is meant, enables recording the ambience of space is called ‘space-capture’ or known technically as 'depth-map' the 'matting' for special-effects and /or other purposes.
'Proximatte' is capturing of space [space-capture] voluminously that relates to field known as depth-map and matting. It encompasses the fields of entertainment, Expression / motion capture, Virtual Reality, 3Dscan, Projection, Ai-vision, Surveillance etc., In Virtual Reality it relates the captured image as space where visualization enables a walk through into that space as scene. In proximatte the simulated space includes the domain of Music, the scent of different fragrances in space-field like garden, the space of celestial. Also means whatever a field around we perceive, discernable to us is space-captured for creating an entity of virtual space dimension. It further extends to techniques like 'expression-capture' and 'motion-capture' in special-effect and animation in movies.
Explained as: moving a camera closer-in to an object at foreground, the image detail become bigger to a greater extent than details of objects at background in relative term. Similarly a microphone moved in closer than its earlier position the volume of sound measured from to a musical instrument or speaker at foreground gets more influenced than the volume of musical instrument behind and away in the background.......
..............So any other type of sensor, capture, detector, receiver like smell sensor in the place as nose perceives, a telescope for distance etc.,. Involving a changing of positional for perspective change can be made use of to capture the Depth-map to deploy in various manners for different field of technology.
The same arrangement can be repeated with a multitude of receptor / emitter to surround a location of a scene inorder 'space-capture' voluminously the 'space of depth' as an entity of cubic solid instead of 3D that is common. Here the Depth-map has relevance to our perception of sight, sound, scent and this is a unique methodology to capture them.